Numbers
If a number has a 0x or 0X prefix it is parsed as a hexadecimal number.
When a number is written without a decimal point, it is by default of type long(System.Int64),
when there is a decimal point it is of type double(System.Double), and when it is a hexadecimal number, it is of type ulong(System.Uint64) by default.
Numbers can also have suffixes, which are case insensitive. A hexadecimal number cannot have a suffix that would make it a floating point number.
Iori-int, can also have aUorusuffix to make it auintLorl-long, can also have aUorusuffix to make it aulongForf-floatDord-doubleMorm-decimal
You can also use underscores to make numbers more readable. Note that the first character after a decimal point is not allowed to be an underscore.
rcaron$h = 1; // long$h = 1L; // long$h = 1ul; // ulong$h = 0xdeadbeef; // long$h = 0xdeadbeefUL; // ulong$h = 1I; // int$h = 1.0F; // float$h = 1.0; // double$h = 1.0D; // double$h = 1.0M; // decimal$h = 1_000_000; // long$h = 1_______; //long$h = 1.0_0; // double$h = 1.0_0D; // double$h = 0x_____dead_beef____ul; // long$h = 0x_____; // error
rcaron$h = 1; // long$h = 1L; // long$h = 1ul; // ulong$h = 0xdeadbeef; // long$h = 0xdeadbeefUL; // ulong$h = 1I; // int$h = 1.0F; // float$h = 1.0; // double$h = 1.0D; // double$h = 1.0M; // decimal$h = 1_000_000; // long$h = 1_______; //long$h = 1.0_0; // double$h = 1.0_0D; // double$h = 0x_____dead_beef____ul; // long$h = 0x_____; // error